Civilian Troops


 * See also: Military troops
 * See also: Elemental troops

Civilian troops do not carry any weapons, contributing their efforts of carrying resources or performing sneak attacks instead.

Merchant
Garrisoned Merchants will not defend your Capital. However, they carry trade orders of great capacity in great speed. They are crucial to supply a large Empire. With Merchants, suddenly one resources overflowing in your Warehouse becomes the potential to trade. Your merchants travel across the vast world to negotiate and obtain rare items and resources that would otherwise be difficult to produce.

Can be trained in the Bazaar.

Sage
Well versed in containing the ethereal, the Sage has the ability to ciphon Faith, Shards, and Legionites from the Empires she attacks. However, she does not fair well alone in combat. Each sage can carry 25 Faith.

Can be trained in the Bazaar.

Ambassador
Rather than swords or spears, the Ambassador wield sharp words. They help other Empires understand that working with you is better than suffering the wrath of your army. Ambassadors carry Legionite, which your alliance can collect and spend to cast powerful Legions, as well as Shards.

Spy
Spies stay in the shadows, waiting for the best time to strike. While Spies can be sent to battle, they are most effective sending them under-cover to enemy cities. Here they can perform many intelligence and sabotauge missions.

Spies use Shade to perform Espionage missions.